Drawingless or Paperless On The Shop Floor?

Drawingless talks about presentation style: 3D, not 2D; Paperless specifies communication media: digital, not paper-based. They are related, but totally different.

Read More: http://blogs.solidworks.com/solidworksblog/2015/04/drawingless-or-paperless.html

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Manufacturing ISM Index Slightly Lower To 51.3 Percent: However, Future Of Manufacturing Looks Bright

The Institute for Supply Management (ISM) Index released this morning shows that U.S. manufacturing fell from 56.5 to 51.3 percent. Despite most reports showing it as a “plunge,” the ISM reports most indicators as “growing.” What does this mean for U.S. growth? It means that it has cooled ever so slightly, but in the grander scheme market scheme of things, the “maker” future is still bright.

The January index registered 51.3 percent, a decrease of 5.2 percentage points from December’s 56.5 percent. Of the 18 manufacturing industries tracked, 11 reported overall growth in January. 10 reported growth in employment. Eight reported growth in new orders. You can read the full release here.

Source: http://www.forbes.com/sites/tjmccue/2014/02/03/manufacturing-ism-index-slightly-lower-to-51-3-percent-however-future-of-manufacturing-looks-bright/

The Benefits from 3D Printed Jigs and Fixtures for Manufacturers

Users of 3D Printing are probably already aware of the benefits of using this technology on the shop floor but the group that may benefit greatly is the Contract Manufacturer.

So, how can 3D printing help?

Read More: http://blog.capinc.com/2013/11/the-benefits-from-3d-printed-jigs-and-fixtures-for-manufacturers/

Via Gary Polio of CAPInc

SolidWorks + Oculus VR join forces to create trade show demo for pressure vessel company

Jay Fuller works for Wessels Co., a company near Indianapolis that makes pressure vessels. Those are enormous containers, up to 12 feet across, that cost thousands to buy and might be used as part of a drinking-water or water-heating system.

“We do a couple large industry trade shows a year, which involves shipping out some of our very large, very heavy tanks back and forth between convention halls,” Fuller said. “As you can imagine, that can get pretty expensive. So I thought, ‘Wouldn’t it be cool if we could bring around a virtual-reality warehouse demo showcasing some of our larger tank models to some of these shows?’

“Because we model all of our tanks in 3-D using SolidWorks (a modeling software program), it was a relatively painless process of converting them into meshes suitable for the Unity game engine (a popular video-game-development toolkit that works with the Rift). We’re planning to premiere the finished demo at our biggest trade show, the AHR Expo (in New York) this coming January.”

Source: http://www.dispatch.com/content/stories/business/2013/11/04/goggles-inspire-scientists-gamers.html

The Future of Design via Elon Musk of SpaceX

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SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficienctly than we could using purely 2D tools.

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We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor.

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Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.